//==============================================================================
define projectile01
{
    set hotspot
    {
        version
        {
            Visualparticle SFX Shotgun Shot 01
        }
    }
}

//==============================================================================
define projectile02
{
    set hotspot
    {
        version
        {
            Visualparticle SFX Shotgun Shot 02
        }
    }
}

//==============================================================================
define projectile03
{
    set hotspot
    {
        version
        {
            Visualparticle SFX Shotgun Shot 03
        }
    }
}

//==============================================================================
anim idle
{
	SetSelector
	{
		set hotspot
		{
		    version
			{
			    Visualnone Jimmy
			    connect attachpoint projectile01 hotspot
			}
			version
			{
			    Visualnone Jimmy
			    connect attachpoint projectile02 hotspot
			}
			version
			{
			    Visualnone Jimmy
			    connect attachpoint projectile03 hotspot
			}
		}
	}
}
